Sunday, September 12, 2010
A Day at the Adventure's Guild of Riverside
Today was a nice battle between the Legions of Nekheny and the Iron Skull chapter of Space Marines. I was lucky enough to destroy my friend's 750 point list. Deadmeat will load up battle report pictures on his page as he had the camera, but a little of what went on until his report. Set up was pitched battle, seize ground, four objectives. The battlefield was four feet by four feet as we were only playing 750 point lists. Deadmeat's wife set up a nice city terrain, with only a few areas for his long range weapons to come into play, score one for the Necrons. I set up as if I was going for the objectives, but truely decided to run everything up the middle and try to kill every last marine on the board. This worked extremely well, and in the end of turn seven, he had only three marines of one combat squad standing on a contested objective. Technically it was a draw as no one claimed an objective and I could not kill every last man on this team, but it was close and a good time. Hopefully next meet up we will have 1000 point armies to play with and I can see what that Monolith I got in the mail can do.
Wednesday, September 1, 2010
Monolith in the mail.
I finally saved up enough allowance (yes I have an allowance) and ordered a Monolith from MacPac51 on Ebay (so far the best place I have found to buy GW models). This will give me what I need to assemble my first 2500 point army that I posted on earlier.
As far as an update on my challenge to have my 750 point army painted for September 12th, I have not done a single thing on it thanks to the RL. I have been slowly cleaning up my Destroyer though, a few minutes here and there, almost ready for assembly. At least I have a three day weekend coming up this weekend so I should be able to finish painting the 750 then. But wish me luck, the RL has gotten every busy as I have started escrow on a new home.
As far as an update on my challenge to have my 750 point army painted for September 12th, I have not done a single thing on it thanks to the RL. I have been slowly cleaning up my Destroyer though, a few minutes here and there, almost ready for assembly. At least I have a three day weekend coming up this weekend so I should be able to finish painting the 750 then. But wish me luck, the RL has gotten every busy as I have started escrow on a new home.
Monday, August 16, 2010
I Have Been Challenged!
My 40K BFF Zack, aka Deadmeat of the Chapter of the Iron Skull has challenged me to complete my 750pts army, and he his, before our met up at the Adventure's Guild of Riverside (California that is). Ten warriors and three Scarabs to paint in about three or so weeks, no problem, if life doesn't get in the way.
Sunday, August 15, 2010
Destroyers on the Way
Tonight I finally opened up a Destroyer and got as far as taking all the pieces off the spures before life ended my with 40K. I can't what to see the first one in Legion colors. However, I do not like the multi-lens targeting head on the Destroyers and I am considering using a regular Warrior head in its place. Going to have to play with it and see.
To expand my 750pts list to 1000pts I will need six Destroyers in total. I am planning on running the Deceiver, two ten man Warrior squads, two three man Destroyer squads, and a squad of three Scarabs.
To expand my 750pts list to 1000pts I will need six Destroyers in total. I am planning on running the Deceiver, two ten man Warrior squads, two three man Destroyer squads, and a squad of three Scarabs.
2500 Point Necron Warrior Army Tactics
These are the planned tactics for the 2500 point Necron Army I listed last with the fifty Warriors in it.
Everything in reserve, with the exception of the Deceiver depending on terrain and enemy units with things like barrage weapons. Monoliths deep strike into the the enemy using their special rule to displace enemy units. Special attention needs to be paid to where the portal is facing as the two fifteen unit Warrior squads are to portal through the Monoliths. If the Warriors portal they will rapid fire, and if they do not, the Monoliths will use their Particle Whips the turn they deep strike in. Then the Monoliths will ram stuff all the while using their particle whips and Gauss Flux Arcs depending if the Warriors or another unit needs to portal through for a second WBB roll. Monoliths are also create for deep striking onto objects depending on the game scenario. The Warriors will be in the enemy's face rapid firing as much as possible for as long as possible with the Monoliths help.
The Lord and his attached twenty Warrior squad will VOD onto the board, in range of the Monoliths portal ability just in case. They will do really do about the same as the other Warrior squads, VOD'ing around to rapid fire as much as possible as long as possible, and contesting objectives near the end of the game. I am thinking of a ResOrb in place of the Solar Pulse, will need to play with both to see.
Destroyers will turbo onto the board if needed, but with their range, they probably will not have to to end up in range of a target. They will do their target priority, taking out transports and killing close combat units and other big treats, staying in range of the Monoliths for that extra WBB via the portal. Their final role is to contest objectives.
The Deceiver is to run up to the Monoliths and provide counter assault with the Scarabs. The Scarabs are to hold units until the Deceiver can assault them. I hope in the new codex the Deceiver can teleport about the board like a proper god should, because it is embarrassing to have a god running across a battlefield.
This is my basic theory on how I will use the army. But until it is assembled and I can start playing it, it is all theory.
Everything in reserve, with the exception of the Deceiver depending on terrain and enemy units with things like barrage weapons. Monoliths deep strike into the the enemy using their special rule to displace enemy units. Special attention needs to be paid to where the portal is facing as the two fifteen unit Warrior squads are to portal through the Monoliths. If the Warriors portal they will rapid fire, and if they do not, the Monoliths will use their Particle Whips the turn they deep strike in. Then the Monoliths will ram stuff all the while using their particle whips and Gauss Flux Arcs depending if the Warriors or another unit needs to portal through for a second WBB roll. Monoliths are also create for deep striking onto objects depending on the game scenario. The Warriors will be in the enemy's face rapid firing as much as possible for as long as possible with the Monoliths help.
The Lord and his attached twenty Warrior squad will VOD onto the board, in range of the Monoliths portal ability just in case. They will do really do about the same as the other Warrior squads, VOD'ing around to rapid fire as much as possible as long as possible, and contesting objectives near the end of the game. I am thinking of a ResOrb in place of the Solar Pulse, will need to play with both to see.
Destroyers will turbo onto the board if needed, but with their range, they probably will not have to to end up in range of a target. They will do their target priority, taking out transports and killing close combat units and other big treats, staying in range of the Monoliths for that extra WBB via the portal. Their final role is to contest objectives.
The Deceiver is to run up to the Monoliths and provide counter assault with the Scarabs. The Scarabs are to hold units until the Deceiver can assault them. I hope in the new codex the Deceiver can teleport about the board like a proper god should, because it is embarrassing to have a god running across a battlefield.
This is my basic theory on how I will use the army. But until it is assembled and I can start playing it, it is all theory.
Saturday, August 14, 2010
My First 2500 point Necron Army
Being as my dream 2500 point army would cost at least another $270 for new models to create the list, I am going with an alternative using what I currently have and will only be purchasing one additional model for it, a Monolith.
Deceiver 300pts
Lord with VOD and Solar Pulse 180pts
20 Warriors (attached to Lord) 360pts
15 Warriors (portal through Monolith) 270pts
15 Warriors (portal through Monolith) 270pts
5 Destroyers 250pts
5 Destroyers 250pts
10 Scarabs (hold units for Deceiver) 120pts
Monolith 235pts
Monolith 235pts
Total 2470pts
The remaining 30pts I am thinking about spending on more wargear for the Lord, though hot sure what yet. I would be able to get a Monolith for about $55, and feel this is a reasonable army with the correct tactics. I am considering to the Warrior to Immortal and Flayed One conversion to save some money, but are conversions like that allowed in 'Ard Boyz?
Deceiver 300pts
Lord with VOD and Solar Pulse 180pts
20 Warriors (attached to Lord) 360pts
15 Warriors (portal through Monolith) 270pts
15 Warriors (portal through Monolith) 270pts
5 Destroyers 250pts
5 Destroyers 250pts
10 Scarabs (hold units for Deceiver) 120pts
Monolith 235pts
Monolith 235pts
Total 2470pts
The remaining 30pts I am thinking about spending on more wargear for the Lord, though hot sure what yet. I would be able to get a Monolith for about $55, and feel this is a reasonable army with the correct tactics. I am considering to the Warrior to Immortal and Flayed One conversion to save some money, but are conversions like that allowed in 'Ard Boyz?
Tuesday, August 10, 2010
My current dream 2500pt list for 'Ard Boyz
1x Lord w/VOD and ResOrb 200
1x Lord w/destroyer body, ResOrb, Solar Pulse 200
10x Warriors 180
10x Warriors 180
10x Immortals 280
5x Destroyers 250
5x Destroyers 250
5x Destroyers 250
1x Monolith 235
1x Monolith 235
1x Monolith 235
Total 2495
Only need a destroyer lord, ten immortals, two destroyers, and two monoliths to complete the list. I probably don't need the Res Orbs, especially not two of them, but I am afraid of losing the WBB in melee. I guess I could add a small unit of flayed ones or a three more immortals. But the limits of the force org chart is the suck here, I wish I could take scarabs.
1x Lord w/destroyer body, ResOrb, Solar Pulse 200
10x Warriors 180
10x Warriors 180
10x Immortals 280
5x Destroyers 250
5x Destroyers 250
5x Destroyers 250
1x Monolith 235
1x Monolith 235
1x Monolith 235
Total 2495
Only need a destroyer lord, ten immortals, two destroyers, and two monoliths to complete the list. I probably don't need the Res Orbs, especially not two of them, but I am afraid of losing the WBB in melee. I guess I could add a small unit of flayed ones or a three more immortals. But the limits of the force org chart is the suck here, I wish I could take scarabs.
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