Bottom five. I was in a close race for last place, but fought to a draw in the fifth round, and the honor went to someone else. But it was the most fun I have had playing 40K. The people where great, and made the event. The scenarios were fun, and challenging, making generals work in several mind sets to win. I can't wait to do it again next year.
I went with a trailer trash Necron army of the list I posted earlier, with the intent of using null deployment tactics. The idea was to generally reserve everything, depending on the mission.
Round 1, kill points, versus Grey Knights. Reserved everything, opponent goes first, moves into my deployment zone, from one end of the board to the other. Reserve rolls are terrible, and my army piece meals onto the board, and are rightly slaughters. Didn't realise as I was signing up for the tourney that the Slaughter in Space of the tourney title was going to be about the slaughter of my Necrons. Though can say I was surprised. I should have placed at least the destroyers and the VOD Lord and attached Warriors on the board if the entire army. My opponent scores a massacre, with bonus objective, claiming the maximum 20pts, and I got 1pt for playing. No love loss though Rick, you were great to play with.
Round 2, basically capture the flag, scoring points at the end of the of every turn for holding objects. Opponent is playing Tau, lots of Fire Warriors in Devilfish. I go first, deploy as close to the objects as possible, and bum rush them, using Mono's as mobile terrain and Destroyers trying to pop transports. Three objectives, to outer objectives worth one point a turn and center objective worth two points a turn. My opponent deploys ever conservatively. I capture the center and on end objective by end of second turn. Opponent captures an other other end object and contests the center object on turn three. By that time I have a lead of three points he was never able to make up. I claimed my bonus object and a major victory, giving me 16pts, opponent loses his bonus objective. Ryan, was a good game.
Round 3, hidden objectivess. This one was interesting. No objectives start on the board, any unit with a WS can search any terrain for an objective and find one on 3+. Each player can only find one per turn, and one per terrain, but any number of units in terrain can search. I deployed everything but the one Monolith, castled to one corner. My opponent is Chaos Marines, Plague Marines, two Greater Daemons, a Daemon Prince, and some others. I should have reserved everything on this one can came on top of the objectives he uncovered. Instead I never got out of my corner and, he found four objectives and claimed them all. I tried for three turns to VOD my Lord and Warriors to contest and maybe claim an objective. Third mishap the unit is lost, along with my only only chance to contest any objectives. Opponent gets his bonus objective, I do not. 20pts to my opponent, 1pt to me for playing. Cooper, it was a lesson, thank you, the critique was great.
Round 4, kill points, only 4 org slots count for kill points, on table . Opponent playing Dark Eldar. I choose his three Ravengers and one of his Warrior units as my kill points (total of 8pts possible). My opponent chooses my two Warrior units and two of my Destroyer units. My first failure is my deployment. I reserved the Lords and Warriors to both portal. I castle everything else in cover in a corner. Should have reserved everything. I can never get my Destroyers close to my kill point targets. My opponent gets three of his kill point targets, and claims a major victory, no bonus objectives. I at least get my bonus points. Opponent 14pts, me 6pts. Danny, well played, and I still hate Dark Eldar.
Round 5, final round, and in the running for last place. This was a fun scenario. Four objectives that you secertly assign a value to, between 0 and 3, and that is the points it is worth if you control it. Up against an Inquisition list. Lots of model and Chimeras, and Cortes the Monolith killer. I reserve every think, he deploys every thing. He stacks his strongest units one objective, wonder what value he assigned to that objective? He even has a Tech Marine fortify the terrain the objective is. With everything of my in reserve, my opponent uses his free turn to move onto or towards the other objectives. My first reserve roll brings in both Monoliths and two Destroyer squads. I move the Destroyers on behind cover and the assassin hiding in it, and remove him from play immediately. Mono one DS's on top of Cortes and his squad centered on the objective. No scatter and the whole squad is forced out of cover and I particle whip his 5man Paladin squad killing to. The other Mono DS's into the ruin in the center of the board and scatters three inches into some kind of non-Space Marine unit with close combat weapons. That Mono particle whips a storm trooper, hits seven, and one fails the cover save for the terrain they are in. They keep that up for the rest of the game. They kill three Destroyers while withstanding several particle whips, gauss flux arcs, and lots of destroyer fire. Cortes on turn three explodes a Monolith, and in turn four walks over to the other Mono and wreaks it. In the end, every objective is contested, and the game is a draw. Opponent holds his bonus objective, I could not get to mine. Opponent 11pts, me 9pts, and takes me and my opponent out of the running for last place. Cris, my favorite game, thank you.
1-3-1 is my tourney record now. Can't wait for Slaughter in Space 4.
Monday, May 30, 2011
Sunday, May 15, 2011
Castlegate Game Club, Redlands, CA
For everyone in the Inland Empire area of Southern California, I am starting a Warhammer Fantasy and 40K gaming club in Redlands, CA. If your are interested in joining a local gaming club, please go to:
http://www.meetup.com/CastlegateGamingClub
and join up. This is the founding of the club and hopefully the start of something great. More details on the MeetUp page.
http://www.meetup.com/CastlegateGamingClub
and join up. This is the founding of the club and hopefully the start of something great. More details on the MeetUp page.
Slaughter in Space 2011
Here is the list I submitted for SIS2011.
Headquarters:
200pts - 1 Lord with Resurrection Orb and Veil of Darkness
185pts - 1 Lord with Resurrection Orb, Gaze of Flame, and Nightmare Shroud
Troops:
270pts - 15 Warriors
270pts - 15 Warriors
Fast Attack:
200pts - 4 Destroyers
200pts - 4 Destroyers
200pts - 4 Destroyers
Heavy Support:
235pts - Monolith
235pts - Monolith
1995pts Total
200pts - 1 Lord with Resurrection Orb and Veil of Darkness
185pts - 1 Lord with Resurrection Orb, Gaze of Flame, and Nightmare Shroud
Troops:
270pts - 15 Warriors
270pts - 15 Warriors
Fast Attack:
200pts - 4 Destroyers
200pts - 4 Destroyers
200pts - 4 Destroyers
Heavy Support:
235pts - Monolith
235pts - Monolith
1995pts Total
Just wish I could have squeezed out five more points to give the Nightmare Shroud Lord a Warscythe.
Wednesday, May 11, 2011
What can over come lack of focus?
Money, as in the fee I just paid to enter the Slaughter in Space 3 (SIS3) at Gamex 2011, and my competitive nature. While SIS3 does not require a player's army to be painted and based to compete (this is apparently a friendly tournament, not Hard Boyz), I would feel cheese not having a less a minimum Hard Boyz level paint job and basing done.
The SIS3 format is 2000pts, five games over two days. I have read over the scenarios, and realized I needed some changes to my Hard Boyz list to make it work besides the drop in 500pts. SIS3 kill points are one point for every full one hundred points for troop choices, and one point for every faction of a hundred points for all other unit types. So my Lord with ResOrb, VOD, and warscythe is losing his warscythe. Because without the scythe he is 200pts and only two kill points, but with the scythe he is 210pts and three kill points. Using the SIS3 kill point system, I will be have a total of twenty kill points in my army.
This is the list I am planning on running for the tournament;
1 Lord with ResOrb and VOD (200pts) attached to
15 Warriors (270pts)
1 Lord with ResOrb, Chorno, Gaze, Lightning (190pts) attached to
15 Warriors (270pts)
2 Monoliths (470pts)
12 Destroyers (in three squads of four) (600pts)
2000pts spot on. Phase out at ten.
Only problem, only the destroyers are off the sprues and nothing is painted. Tomorrow I start my assembly line. Two weeks for 2000pts, why not. But how am I going to get a Lord with a Staff of Light? I have one of the old ones, but can't find one other than the Destroyer Lord from the newer line that has a Staff of Light. Guess I may have to make something myself, oh boy. Wish me luck.
The SIS3 format is 2000pts, five games over two days. I have read over the scenarios, and realized I needed some changes to my Hard Boyz list to make it work besides the drop in 500pts. SIS3 kill points are one point for every full one hundred points for troop choices, and one point for every faction of a hundred points for all other unit types. So my Lord with ResOrb, VOD, and warscythe is losing his warscythe. Because without the scythe he is 200pts and only two kill points, but with the scythe he is 210pts and three kill points. Using the SIS3 kill point system, I will be have a total of twenty kill points in my army.
This is the list I am planning on running for the tournament;
1 Lord with ResOrb and VOD (200pts) attached to
15 Warriors (270pts)
1 Lord with ResOrb, Chorno, Gaze, Lightning (190pts) attached to
15 Warriors (270pts)
2 Monoliths (470pts)
12 Destroyers (in three squads of four) (600pts)
2000pts spot on. Phase out at ten.
Only problem, only the destroyers are off the sprues and nothing is painted. Tomorrow I start my assembly line. Two weeks for 2000pts, why not. But how am I going to get a Lord with a Staff of Light? I have one of the old ones, but can't find one other than the Destroyer Lord from the newer line that has a Staff of Light. Guess I may have to make something myself, oh boy. Wish me luck.
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